
DEAD AIR is a youtube series I started where I discuss whatever audio related gear wormholes I’m currently fixated on :)
Soundtrack by Vas Fotopoulos, released on Tropical Goth Records (2022)
A game I programmed with Unity + C# and scored with my modular system and multitracked on a Fostex Model 80 reel to reel. Each level iterates after moving through the levels and all objects randomly generate on the map. Passing through new levels also increases the difficulty of enemy AI.